
So essentially, all these DLCs are offered exclusively for personal convenience, making recommendations kind of moot without direction.

And MADO includes an AltWindowFrame.js plugin that you probably will find alternatives of if you look hard enough. GENE tries to offer a timeline and viewport interface to make event arrangements more dynamic, but it can feel clunky and, depending on your plugin setup, might need so much re-adjustment after pasting the event clipboard to your project that you may as well have just done the whole thing manually. SAKAN is arguably a crutch version of GIMP (or any image editing program) for someone who isn't very familiar with the Asset Standards. How practical or effective they will be for you is once again determined on a per-user basis. Like the assets DLCs, their primay purpose is to try and save you some time. The tool DLCs, on the other hand, are a slightly different story. Some like the style of the Pop! Horror City assets, others might like the Time Fantasy assets - it's all just subjective interest and if you're lucky, one of them might suit your needs.

As such, you will have to review each and every asset DLC yourself to determine what their value is to you, personally. The asset DLCs can help you get your foot in the door by offering resources for you to jump in and get started without turning the creative process into a full-stop hindrance, but whether they cover everything you need is one thing and whether you want to be uniquely identifiable from the sea of other RMMV games is another. I wouldn't call it "essential," personally - although I'd give that sentiment for pretty much any and all the asset DLC too. It's kind of like a slightly modified version of the default tilesets, arranged into pieces that are much less flexible. Are you talking about this Essentials Set?
